Philly Game Jam 2013 and the Global Game Jam 2014

Yeah, it's that awesome.

So, my schedule has been pretty hecktic, so I haven’t updated this place in a while. But I have been working on a few new projects, as well as taking part in the Philly Game Jam. I’ve posted up the page for it – Super Ultimate Ghost Fighter Turbo! (Say what you want, that’s the best title ever).

Also, the Global Game Jam wrapped up yesterday. I wasn’t able to participate, due to me taking a much needed vacation in Vermont. The QuadraTron team, however, got together with a few other people and formed Team Threshold and made an awesome game – Threshold.

So, there. That;s 2 games for ya. That should hold you over until the next time I post (which will (hopefully (Nested!)) be soon!).

Take care, guys and gals.

Link: Game Programming Patterns – The Observer

Link: Game Programming Patterns – The Observer

OK, first off: No, I’m not dead. 2: No, I’m not a zombie. 3: Yes, zombies are considered dead. 4: I’d like to take a moment to consider a pivotal part of any game programmer’s arsenal of design patterns: The Observer.

The observer pattern, to put it simply, is an object that will only perform a specific action when another object/objects (called “the subject”) are in a particular state. A gentleman by the name of Bob Nystrom is working on an online (and soon physical) book regarding game programming, called GameProgrammingPatterns.com. In his book, he describes the fundamentals and design of the Observer pattern in a fun and simple way that can have even the most basic programmer up-and-running with Observers in no time; like a strange digital voyeur of code.

OK. That was disturbing.

Anywho, go run over to his site, and check out the other “chapters” he’s done. His book is still a WIP, but it’s already a classic. Take care!

David León, and his Zelda Dungeon Generation in Unity3D

Zelda Dungeon Generation in Unity3D

The other day, I found a post in Reddit’s /r/Unity3D to random procedural Zelda-style map generation using a binary-tree by a dude named David León, a game programmer. He goes on to explain his method for generating the maps, and even has downloads to his source code. He also has a bunch of other tutorials for creating a rougelike-style maps and so-on. Really great stuff, and if you’re looking for a little inspiration for random map generation, check out David León’s tumblr.

Silence on the Line Video Playthrough by Markiplier

Holy crap! Someone made a video playthrough of my game! And I didn’t even plead with them or beg them or bribe them or anything!

Markiplier takes on the challenge of our quick little horror game Silence On The Line made during the Global Game Jam 2013. It’s hysterical.

Update: 

Oh
http://www.youtube.com/watch?v=GLFWaM0tGbg
My
http://www.youtube.com/watch?v=W6AkN5vy1Ks
God.
http://www.youtube.com/watch?v=4jMq644FRTY

So, this is just a search on YouTube. People play this game. People are afraid. People. Are. Afraid.

Link: Two’s Complement

Link: Two’s Complement

You wanna know what always used to break my brain back in school? Two’s complement. For those of you unversed in nerd geek, i’s the computer’s way of interpreting negative and positive binary numbers by using the left-most bit as the sign.

Examples:

Lets talk in nybbles here (4 bits instead of 8). In a perfect unsigned world, the number 15 is expressed as 1111 in binary. However, speaking in signs, this is -1.

Read More…

Link: Higher-Order Fun

Higher-Order Fun

Higher-Order Fun

So, my blog’s concept is nothing new: Games, programming, tutorials, the works. But everyone’s a little different and post up different content, and recently I found this blog, by Rodrigo Monteiro, where he not only posts up tutorials, game design, and even 3D game math, but he also gives his 2 cents on games and game design ideas. It’s a real great blog, and definitely one to bookmark. Here, I have a few pages of interest for you:

 

Guess Who’s Back!

Try to find me.

Wow! Man, have I been neglectful! So much crazy stuff has been happening lately! I left my job, got a new job, left that job, and went back to my old job, and I’ve been running all around this crazy state. But now, I’m back, and I’m going to try to provide more updates and more answers to your comments! First, news:

  • I added the game made during the last Global Game Jam: Silence On The Line. Make your way through a haunted submarine and try to escape while avoiding massive heart failure.
  • I’m working on an actual legit game that will be my ticket to the Indy Game scene. Lots of development is getting punched in, and more is to be done. I plan on launching a Kickstarter for this one, so, yeah, things are getting pretty serious.

So, there you go! I’ll be around, posting the usual snippets and whatever else I got going on! Take care, guys! Good to be back!

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