Philly Game Jam 2011

Friday, Friday (I get down on Friday) – 6:55 PM

OK! I’m doing this GGJ style! I’m at the game jam, brainstorming and setting up with Zenas and Christian. We’ve got a live feed, so all you stalkers out there can watch us for the 48 hours of glory! (For people who start reading this after the PGJ, this link is probably dead).

The link:

Friday – 9:23 PM

The theme for this jam is Mother (ha, ha). We’ve extrapolated a lot of ideas from that, and we’ve begun work on our project! We’ve begun integrating one of Zenas’s old projects that works just like how we envision the game. We’ve also coined new phrases and terms. Like:

  • “Explosions hide a world of sin” – Chris
  • “Frienemies” – You play co-opt with your friends, and even though you work for a common goal, you may have individual scores, so someone won more than you. – Pat Hollowman
  • Unity3D; Windows and Macs working in… Unity” – Keith (“YEEEAAAAAHHHHHH!!!”)

Also, we somehow broke Zenas’s Unity3D. Off to a great start.

Saturday – Midnight DeLIGHT

They shut off all the lights in the expo room. Any bright flash is freaking blinding. But now we actually retrofitted Zenas’s old code to work with local multiplayer, and we’re working on the bullets and enemies. Soon we’ll put the mother ship in, and the Proof of Concept of our game will be done, after only 6 hours. Not bad, in my book.

Saturday – DIE, MOTHER! – 1:33 am

So, I’ve spent the last hour trying to update/delete a prefab object called “Mother” on the asset server. Every time I would try to commit the change, the asset server would hang on the commit during the “Finishing Up…” stage. I’ve restarted Unity, restarted my computer, NOTHING. I AM TIRED. WHY, MOTHER!? WHY!?!?

Finally, we restarted the asset server. Bam. Done. I’m gonna take a nap now. G’night, mommy dearest.


OK, you’re probably wondering “What the <expletive deleted>? What happened to the live updates!? You lazy <expletive deleted>!” OK, listen, Champ/Pal/Chief/<expletive deleted>/Friend, when you’re in a team of 3 guys, no artist, and a deadline rapidly approching, you have to make every moment count! Glad we did, too. I’m really proud of this game. It may not have won any awards, but it certainly won in it’s own right.

It’s a top-down shooter much like “I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1” with space ships. The point of the game is to protect the big Mother Ship in the middle of screen from enemy attack. You can pull Mother with a tractor beam (and she can pull you too), and you can keep spawning freely until Mother dies. Then it’s game over. It’s 1-4 player multiplayer, made with Unity, and it totally kicks <expletive deleted>.

Once I get the link, I’ll post it up. 


Published by


Computer Scientist for Engility, and Indie Game Dev from New Jersey. Loves playing games, and loves making them, too.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s