Link: Making Stuff User-Friendly

Link: Engility Corp – Making Stuff User-Friendly

Did I ever tell you guys about the time I took my Virtual Reality work on the road to Washington DC, and had a booth for the internal Engility Trade Show convention? That’s totally a thing that happened. My Virtual Tour demo of an FAA Facility with the Oculus Rift won 2nd place Best In Show, too.

2017 EGL Trade Show (58).jpeg
“OK, you’re flying the plane inverted now, which is cool, but not recommended…”

Afterwards, I was asked to help provide content for a blog post on the Engility website about, well, making stuff user-friendly! I provide a little insight into the world of user-interfaces in real-world application, and blur the line between what makes a user interface work for a professional business application and what works for gaming applications.

Go ahead, give it a read if you’d like. This might be seen as me just tooting my own horn, because I’m liking an article I wrote on another blog on my own blog, but, hey, if that’s the case…

… toot toot.

(PS: I’m glad I got second place, but I also lost to a bunch of guys dressed up as scientists from the movie Starship Troopers. They had robots.)

 

 

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Published by

KeithM

Computer Scientist for Engility, and Indie Game Dev from New Jersey. Loves playing games, and loves making them, too.

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