Getting a Gist Of My Code

 

I know I don’t post very often – believe me, 2015 and 2016 have been a helluva ride – but I have been writing a lot of code. I mean, a lot. A lot of the code I write, since it’s Unity, I have compartmentalized in scripts that I import over to a multitude of projects. Seeing as how a lot of these are used and fleshed out in projects that will never see the light of day, I thought “Hey, why not just put them up on the site?”

So, I’ve created a Github account, and I’m placing them in their own GitHubGists (or Repositories, if they span multiple files). This would be a quick, dirty, and effective way to get my code out to you guys so maybe, just maybe, it can actually be used in a project somewhere.

Any code I put up in my Gist, I’ll also link to it somewhere on this site as well for direct linkage.

So, go have a look at my GitHub Gist! Maybe you can find something useful there!

New Year, New Game, New Keith

It’s  been quite some time since I’ve made a real post on this blog. During the past few, well, years my life has been making a number of ups and downs. I landed myself a new job thanks to this blog, and now it’s time I payed some proper attention to it.

Starting with the game I’ve been working on – what, after all this time, you think I’ve just faded away and just spin my wheels? Bah, I say! It’s high time to unveil my pet project that I’ve been working on for the past 10-12 months.

Ladies and Gentlemen…

SuddenGloryLogo
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Guess Who’s Back!

Try to find me.

Wow! Man, have I been neglectful! So much crazy stuff has been happening lately! I left my job, got a new job, left that job, and went back to my old job, and I’ve been running all around this crazy state. But now, I’m back, and I’m going to try to provide more updates and more answers to your comments! First, news:

  • I added the game made during the last Global Game Jam: Silence On The Line. Make your way through a haunted submarine and try to escape while avoiding massive heart failure.
  • I’m working on an actual legit game that will be my ticket to the Indy Game scene. Lots of development is getting punched in, and more is to be done. I plan on launching a Kickstarter for this one, so, yeah, things are getting pretty serious.

So, there you go! I’ll be around, posting the usual snippets and whatever else I got going on! Take care, guys! Good to be back!

>450 Hits in <2 Days!?!?

Holy crap! Yesterday this blog racked up over 350 hits! To most bloggers, that’s probably not much. To me, who normally ranges about 30 – 80 hits a day, THAT’S FREAKIN’ NUTS.

What’s creepy about all this is ~59% of all the hits where all on my Indie Game: Slender post.And the hits are still coming in – it’s not even noon (EST) yet, and we’re up to 122 hits. Wow.

Update! At final tally, for Sept. 27th & 28th, 27th had 354 hits, and 28th had a whopping 527, totaling 881 hits in 48 hours. Damn. I gotta check that Slender page to make sure no one’s hid anything provocative in it.

So, I like having people visit my page and judge my work (anxiety), and I wanna keep the hits rolling. So should I keep posting about Indie Games and do little reviews about them? Or should I just write about stuff happening in pop culture, which Slender: The Eight Pages has worked itself into? Post some comments, let me know.

BUT WAIT! THAT’S NOT ALL!!!
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I’ve worked with a small Indie group called QuadraTron Games a couple times now, and I’m friends with a lot of the guys. My friend Zenas Bellace has started a Kickstarter for his game, Monsters! He’s working with some great people (Travis Carter (Art), Shawn Pierre (Music), Nicole Kline (Story)) and if you guys and gals could, lend the Indie devs a bone and donate! You won’t be disappoint!

Update: New Game Up, the Slender Review, and Keith News!

I finally stopped procrastinating, and put up Chernobyl Playground! Go play it! Now! NOW!

Also, in the post below this one, I did a review on the game Slender. Go check it out, and if you haven’t played it…

if(HaveNotPlayed("Slender"))
{
     if(IsDarkInHere() == true)
     {
          printf("Dude, seriously. Don't play this game. It will scare the piss out of you. Don't do it.");
     }
     else
     {
          printf("Play it, but stay away from tall people.");
     }
}

I’ve been on a horror trip lately with games, and I’ve added some horror elements to the game I’m working on now. Once I get a decent prototype up, I’ll post it up.

So go off and play Chernobyl Playground and Slender, and I’ll get back with new updates to… stuff.

Take care!

Did You Know You Can Post WITHOUT A Title?! It’s NUTS!

Okay, okay, I know it’s been a while. There’s been a lot of craziness in the past 3 months, and I’m just now starting to re-normalize everything.

But, with so much craziness, there’s also been a whole lot of productivity. Here’s a list of updates to come:

  • A lot of you guys have been leaving comments and requests for more things on the site, like add more to Much Ado About 3D Math and explain out an A* pathfinding algorithm I posted a while back. Thank you all for posting comments and requests, and I’ll tackle them one-by-one!
  • The Philly Game Jam came and went last month, and me and QuadraTron Games came out with an amazing game that I’ll add to my projects when I get the time. And you can find all the other awesome games here!
  • I’ve been working on a few projects, and I’m going to start a progress page for at least one of them. But, this also means a ton of new scripts and algorithms for me to post up! I do the work, you guys get the benefits! It’s like we’re a big happy communist family (and you’re Stalin. Nice mustache).

So, in the immortal words of Mr. Cheezle:

“I had a dream last night. I dreamt I was a dove flying over the sea. And then I dove into the ocean… And I swam with the dolphins. I was two animals joined as one… …which meant – good things are coming. Good things.”

– Mr. Cheezle, Grandma’s Boy

For now, Take Care!

Quadratron Returns in Global Game Jam 2012!

Hey everyone!

I know i’ve been out for a while – I’ve been SWamped up TO my eaRs in work.

Last month was the Global game jam 2012, and Me, Zenas Bellace and Christian Plummer returned to the battlefield. With the help of Moises Carreras and Matt Catron and George Harris, we dominated. Our task was to make 1 game. We made 3.

Come look at our accomplishments. And look out for evil lawn mowers and crazy airline pilots.

Do it.