Dragons

So, the time is come for me to make my commitment. I have committed myself, I have dedicated myself to the pursuit of the Dragon. And having made that commitment, having decided that once and for all, now, all of a sudden, I can see him.

We all live in a fantasy world. It’s a fantasy that we make up for ourselves, but we don’t really realize it. We all battle monsters that we conjure up for ourselves – Skeletons in our closets, Demons in our heads – and we personify our issues with images of monsters that we wage battle with. We sum up the most trying times in our lives with the idea that we were battling a horrific monster. I hear about this stuff every day: So-and-so “beat” cancer, Such-and-such “escaped” the streets. These struggles – real world struggles – are reverse-LARP’d into a fantasy quest. That’s what it feels like, doesn’t it? We were forced into a bit of hardship, and reluctantly we set out to overcome the obstacle set forth. Once our quest is finished, we tell others of our doings and our deeds as if it was an adventure. What if it was, in retrospect? It may sound like a page out of Don Quixote (and it should, since I already referenced Chris Crawford), but what if those monsters and demons and dragons we were told of long ago are real, and they exist as illness and debt and mistreatment? What if the dragon is not a scaly fire-breathing beast, but some goal that lies before you, and you have to fight in other ways to achieve it?

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Link: Making Stuff User-Friendly

Link: Engility Corp – Making Stuff User-Friendly

Did I ever tell you guys about the time I took my Virtual Reality work on the road to Washington DC, and had a booth for the internal Engility Trade Show convention? That’s totally a thing that happened. My Virtual Tour demo of an FAA Facility with the Oculus Rift won 2nd place Best In Show, too.

2017 EGL Trade Show (58).jpeg

“OK, you’re flying the plane inverted now, which is cool, but not recommended…”

Afterwards, I was asked to help provide content for a blog post on the Engility website about, well, making stuff user-friendly! I provide a little insight into the world of user-interfaces in real-world application, and blur the line between what makes a user interface work for a professional business application and what works for gaming applications.

Go ahead, give it a read if you’d like. This might be seen as me just tooting my own horn, because I’m liking an article I wrote on another blog on my own blog, but, hey, if that’s the case…

… toot toot.

(PS: I’m glad I got second place, but I also lost to a bunch of guys dressed up as scientists from the movie Starship Troopers. They had robots.)

Getting a Gist Of My Code

 

I know I don’t post very often – believe me, 2015 and 2016 have been a helluva ride – but I have been writing a lot of code. I mean, a lot. A lot of the code I write, since it’s Unity, I have compartmentalized in scripts that I import over to a multitude of projects. Seeing as how a lot of these are used and fleshed out in projects that will never see the light of day, I thought “Hey, why not just put them up on the site?”

So, I’ve created a Github account, and I’m placing them in their own GitHubGists (or Repositories, if they span multiple files). This would be a quick, dirty, and effective way to get my code out to you guys so maybe, just maybe, it can actually be used in a project somewhere.

Any code I put up in my Gist, I’ll also link to it somewhere on this site as well for direct linkage.

So, go have a look at my GitHub Gist! Maybe you can find something useful there!

New Year, New Game, New Keith

It’s  been quite some time since I’ve made a real post on this blog. During the past few, well, years my life has been making a number of ups and downs. I landed myself a new job thanks to this blog, and now it’s time I payed some proper attention to it.

Starting with the game I’ve been working on – what, after all this time, you think I’ve just faded away and just spin my wheels? Bah, I say! It’s high time to unveil my pet project that I’ve been working on for the past 10-12 months.

Ladies and Gentlemen…

SuddenGloryLogo
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Guess Who’s Back!

Try to find me.

Wow! Man, have I been neglectful! So much crazy stuff has been happening lately! I left my job, got a new job, left that job, and went back to my old job, and I’ve been running all around this crazy state. But now, I’m back, and I’m going to try to provide more updates and more answers to your comments! First, news:

  • I added the game made during the last Global Game Jam: Silence On The Line. Make your way through a haunted submarine and try to escape while avoiding massive heart failure.
  • I’m working on an actual legit game that will be my ticket to the Indy Game scene. Lots of development is getting punched in, and more is to be done. I plan on launching a Kickstarter for this one, so, yeah, things are getting pretty serious.

So, there you go! I’ll be around, posting the usual snippets and whatever else I got going on! Take care, guys! Good to be back!

>450 Hits in <2 Days!?!?

Holy crap! Yesterday this blog racked up over 350 hits! To most bloggers, that’s probably not much. To me, who normally ranges about 30 – 80 hits a day, THAT’S FREAKIN’ NUTS.

What’s creepy about all this is ~59% of all the hits where all on my Indie Game: Slender post.And the hits are still coming in – it’s not even noon (EST) yet, and we’re up to 122 hits. Wow.

Update! At final tally, for Sept. 27th & 28th, 27th had 354 hits, and 28th had a whopping 527, totaling 881 hits in 48 hours. Damn. I gotta check that Slender page to make sure no one’s hid anything provocative in it.

So, I like having people visit my page and judge my work (anxiety), and I wanna keep the hits rolling. So should I keep posting about Indie Games and do little reviews about them? Or should I just write about stuff happening in pop culture, which Slender: The Eight Pages has worked itself into? Post some comments, let me know.

BUT WAIT! THAT’S NOT ALL!!!
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I’ve worked with a small Indie group called QuadraTron Games a couple times now, and I’m friends with a lot of the guys. My friend Zenas Bellace has started a Kickstarter for his game, Monsters! He’s working with some great people (Travis Carter (Art), Shawn Pierre (Music), Nicole Kline (Story)) and if you guys and gals could, lend the Indie devs a bone and donate! You won’t be disappoint!

Update: New Game Up, the Slender Review, and Keith News!

I finally stopped procrastinating, and put up Chernobyl Playground! Go play it! Now! NOW!

Also, in the post below this one, I did a review on the game Slender. Go check it out, and if you haven’t played it…

if(HaveNotPlayed("Slender"))
{
     if(IsDarkInHere() == true)
     {
          printf("Dude, seriously. Don't play this game. It will scare the piss out of you. Don't do it.");
     }
     else
     {
          printf("Play it, but stay away from tall people.");
     }
}

I’ve been on a horror trip lately with games, and I’ve added some horror elements to the game I’m working on now. Once I get a decent prototype up, I’ll post it up.

So go off and play Chernobyl Playground and Slender, and I’ll get back with new updates to… stuff.

Take care!