Video: Will Smith Shares His Secrets To Success.

This may be a potato-quality video, but it speaks volumes. Everything he speaks is what I’ve been working my entire life to accomplish. His motivation, his determination, his stride to be “unrealistic,” and his ability to keep loving life, and take its challenges. That’s what I’ve been telling myself for years, and to hear it from someone who had the passion to make it to the top, that just solidifies it more for me. And I hope it means something to you, too.

I do not, however, share his passion for treadmills. They are machines made to kill, and kill they certainly do.

Philly Game Jam 2013 and the Global Game Jam 2014

Yeah, it's that awesome.

So, my schedule has been pretty hecktic, so I haven’t updated this place in a while. But I have been working on a few new projects, as well as taking part in the Philly Game Jam. I’ve posted up the page for it – Super Ultimate Ghost Fighter Turbo! (Say what you want, that’s the best title ever).

Also, the Global Game Jam wrapped up yesterday. I wasn’t able to participate, due to me taking a much needed vacation in Vermont. The QuadraTron team, however, got together with a few other people and formed Team Threshold and made an awesome game – Threshold.

So, there. That;s 2 games for ya. That should hold you over until the next time I post (which will (hopefully (Nested!)) be soon!).

Take care, guys and gals.

Link: Game Programming Patterns – The Observer

Link: Game Programming Patterns – The Observer

OK, first off: No, I’m not dead. 2: No, I’m not a zombie. 3: Yes, zombies are considered dead. 4: I’d like to take a moment to consider a pivotal part of any game programmer’s arsenal of design patterns: The Observer.

The observer pattern, to put it simply, is an object that will only perform a specific action when another object/objects (called “the subject”) are in a particular state. A gentleman by the name of Bob Nystrom is working on an online (and soon physical) book regarding game programming, called GameProgrammingPatterns.com. In his book, he describes the fundamentals and design of the Observer pattern in a fun and simple way that can have even the most basic programmer up-and-running with Observers in no time; like a strange digital voyeur of code.

OK. That was disturbing.

Anywho, go run over to his site, and check out the other “chapters” he’s done. His book is still a WIP, but it’s already a classic. Take care!

Link: Higher-Order Fun

Higher-Order Fun

Higher-Order Fun

So, my blog’s concept is nothing new: Games, programming, tutorials, the works. But everyone’s a little different and post up different content, and recently I found this blog, by Rodrigo Monteiro, where he not only posts up tutorials, game design, and even 3D game math, but he also gives his 2 cents on games and game design ideas. It’s a real great blog, and definitely one to bookmark. Here, I have a few pages of interest for you:

 

Link to the Path: A* Pathfinding for Beginners

A* Pathfinding for Beginners

OK, so a while back I posted a link for a simple implementation for A* Pathfinding for C/C++. The page gets a bunch of hits, but I get a lot of people asking me to explain it. Well, it’s not my code to really explain, and I haven’t tested it out for myself. Rather than go through and make a huge tutorial, I figured I’d take the lazy route, and provide you with a resource to help explain it a bit. This page breaks down A*Pathfinding to the basics and gives a great explanation down to even the heuristics (If you don’t know that word, you’ll need this link).

So, now with this in hand, pathfinding should be easier to grasp now. Give it another go, and let me know how it turns out! Good luck!

>450 Hits in <2 Days!?!?

Holy crap! Yesterday this blog racked up over 350 hits! To most bloggers, that’s probably not much. To me, who normally ranges about 30 – 80 hits a day, THAT’S FREAKIN’ NUTS.

What’s creepy about all this is ~59% of all the hits where all on my Indie Game: Slender post.And the hits are still coming in – it’s not even noon (EST) yet, and we’re up to 122 hits. Wow.

Update! At final tally, for Sept. 27th & 28th, 27th had 354 hits, and 28th had a whopping 527, totaling 881 hits in 48 hours. Damn. I gotta check that Slender page to make sure no one’s hid anything provocative in it.

So, I like having people visit my page and judge my work (anxiety), and I wanna keep the hits rolling. So should I keep posting about Indie Games and do little reviews about them? Or should I just write about stuff happening in pop culture, which Slender: The Eight Pages has worked itself into? Post some comments, let me know.

BUT WAIT! THAT’S NOT ALL!!!
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I’ve worked with a small Indie group called QuadraTron Games a couple times now, and I’m friends with a lot of the guys. My friend Zenas Bellace has started a Kickstarter for his game, Monsters! He’s working with some great people (Travis Carter (Art), Shawn Pierre (Music), Nicole Kline (Story)) and if you guys and gals could, lend the Indie devs a bone and donate! You won’t be disappoint!

Indie Game: Slender

Slender, by Parsec Productions

Some people out there are pretty messed up. I’ve see a lot of creepypastas about games, like the Luna Game series and all the BEN/Haunted Majora’s Mask videos. These stories can put an uneasy feeling in your stomach.

Then, along comes a game that makes you afraid to go out at night…

Continue reading Indie Game: Slender