David León, and his Zelda Dungeon Generation in Unity3D
Zelda Dungeon Generation in Unity3D The other day, I found a post in Reddit’s /r/Unity3D to random procedural Zelda-style map generation using a binary-tree by a dude named David León, a game programmer. He goes on to explain his method for generating the maps, and even has downloads to his source code. He also has a bunch of … More David León, and his Zelda Dungeon Generation in Unity3D