Weekly Update: April 12th, 2010

OK! So I’m going to start doing weekly updates, as long as I can find something to write about.

So what do I write about this week? How about some updates!

New!

Color Theory

I’ve finally added my Final Project Game from Full Sail University, Color Theory, to the site under Projects. You’ll be able to download and play the game, watch my Final Presentation, and learn about some of the process it took to make the game in 5 months at Full Sail University.

Progress

Win32 C++ Thread Pool Manager – 75%

I’ve been working on a Win32 C++ Thread Pool for a few weeks, and once I have it functioning, I’ll post the source up, as well as a tutorial so you can make and, most importantly, understand your own.

Coming Soon!

Reactor Leak presents Avatar Space Combat!

Me and a few college buddies are working on a small indie game for XBLA or XBLIG. I’ll begin making posts about progress soon. We are still in early development, but if you want, you can look for updates here and at Reactor Leak Games.

So, that’s it for news around here! Please check out Color Theory and let me know what you think, and I’ll be posting more up soon!

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Game Glitch Analysis: MISSINGNO.

MISSINGNO.
MISSINGNO.

One reason (among many) I wanted to get into game development was because when I was younger, playing my SNES and Gameboy, I would run into various glitches in the games. Some would let you walk through walls, some would totally crash the game. I wanted to figure out why that happens; what in the game would make something so bizarre happen this way.  Now that I understand programming and game design, I’m going out to hunt down the cause of these glitches.

For my first Glitch Analysis, I thought I might do a very famous and familiar glitch: MISSINGNO. In this Glitch Analysis, I’ll go over why MISSINGNO. is created, how it glitches your game, and go over a few of its relatives, too.

Continue reading Game Glitch Analysis: MISSINGNO.

Hello Blog!

Hello! Welcome to my blog, where I will be posting news, updates, new projects, code snippets, and any other interesting things I find out!

First, a quick history lesson: I’m Keith, I’m from New Jersey, and I went to Full Sail University, graduating with my Bachelors in Game Design and Development. I’m working as a C Programmer for medical laboratory applications, but I’m looking for a job in the game industry.

My most “fluent” programming languages are C/C++ and C#, but I have quite a bit of experience in others. You can find out more by checking out my resume.

I like video games, movies, coding, and hanging out with people. That’s pretty much me in a nutshell.

So I’ll be posting up code and projects. If you would like to see things, have inquiries, or words of praise, feel free to leave comments (GOOD comments) and I’ll get back to you!

Enjoy!

– Keith Maggio