Here’s to alcohol: the cause of, and solution to, all of life’s problems. – Homer J. Simpson
Beer is a treasured commodity. Mankind has been drinking beer since around 9500BC. Now the Earths supply of this inebriating beverage is threatened by a parched race of creatures known as the Beer Gnomes. With an unquenchable will, they march forward to take all the beer from mankind. We are left with only one option…
… Eliminate every last one of the adorable little creeps.
None Shall Pass; None Shall Drink.
The object of the game is not to let ANY of the gnomes get to the Keg. If any of the gnomes get to it, you’ll lose the game. How do you stop the gnomes? With your arsenal of comical weapons.’
The classic Spike Pit. Gnomes walk in, and they don’t walk out.
Buzz Saw: Oscillates above and below the block to slash any gnomes in it’s way.
Chomp Plant: Comes up and eats a few gnomes before resting in his tube to digest.
Puke-Da-Whoop: He’s a-chargin’ his gastrointestinal track. BLARRRGGGG!!!
Catapult: Non-leathal, but fun none-the-less.
Bombs and Trigger: Lay the bombs, place the trigger. A gnome steps on the button, the bombs go off, and you can watch the in-gnome-anity.
A bunch of mindless, booze-hungry gnomes and a plethora of deadly weapons – how could you loose? Because not all are mindless. Some gnomes can destroy your weapons!
Fight For The Beer!
How To Play
Simple click-and-place. click on a weapon (located on the bottom or right of the screen – try to click the middle, too. It helps). Hover your mouse over an available block (it turns green if it’s available) and click. Don’t let any reach the Golden Keg at the bottom, or you’ll fail. Easy right? The gnomes will say otherwise…
The game was made using Unity3D during Global Game Jam 2011 in Philadelphia. I’ve worked mainly on the traps, level design and particles. With Unity3D it seems mostly everything is done for you, you just have to put it together. All the custom scripts were written in C#, and all the traps were put together inside of the Unity Editor. I found it pretty impressive, since this was the first project I was involved with that used Unity3D, and had a very basic crash-course in about 12 hours.
Play The Game!
Jake O’Brien – Programmer
Parker Whitney – Artist
Christian Plummer – Programmer
Christian Sassi – Programmer
Zenas “Gabe” Bellace – Programmer
Keith Maggio – Programmer
Zachary Melamed – Programmer
Mike Tucci – Programmer (Not Pictured)
Karen McKenna – Artist (Not Pictured)
Tristin Hightower – IGDAPhilly member and GGJ11 Organizer
Grant Shonkwiler – IGDA Chair for IGDAPhilly and GGJ11 Organizer
Keita Takahashi – Keynote Speaker
Beer Gnomes. January, 2011, at the Global Game Jam 2011 in Philadelphia.