“And if you enjoy success with this, you won’t believe what you can do. This just opens doors, to a world of art, that’ll take you places you’ve only dreamed about going.” -Bob Ross
You’ll be able to enjoy the wonders of color and trippy Afros in Color Theory; A 2-and-a-half-D side-scrolling platform for the PC. The world is your canvas. You must use your paint to fill in the blanks, and make it to the exit while avoiding fire, electricity, and any other perils you come across as you fill the world with color. Play by yourself and beat your own personal best time, or play with a friend and race to the finish, while trying to avoid your friends’ mischief.
This was my Final Project back in Full Sail University. I was project lead on a 6 person team, and for 5 months we worked on this game from start to finish. We created full design and technical documentation, managed our meetings using “Turbo Teams” (almost a low-level version of SCRUM) to keep track of progress, and worked with artists and sound engineers to get assets in and working. We all managed our own schedules, programmed till our brains went numb, celebrated after almost every milestone, and worked together as a team to create one beautifully polished game.
- Xbox 360 controller support
- Psychedelic style and funky music
- 2 levels of challenging gameplay
- 2 player local multiplayer
- Features the song “Why I Don’t Paint People”
- Music and Sound system (FMod)
- OpenGL Texture Manager
- OpenGL Frame Buffer Object Manager
- Mouse 3D Picking
- Paint Projectile Objects
- Assisted with Object Hierarchy
- Particle System
Art & Screenshots:
Windows XP, OpenGL 2.1, Patience.
(In a recent test, I tried running this game on Windows 7. What I learned is to not run this game on Windows 7. One day I’ll compile it to be more Windows 7 friendly)
Apocalypse Pony Studios (Class of August 2009)
GP Games Staff