Résumé / CV

Current Versions of my CV can be downloaded here:

I am currently working as a Computer Scientist/Virtual Reality Specialist.

Current CV:


  • C/C++
  • Java
  • Javascript/HTML5
  • C#
  • MySQL
  • XML
  • Assembly
  • Unix Scripting (bash, tcl, csh)
  • .NET
  • Git & Redmine
  • Presagis Creator
  • Autodesk CAD
  • Virtual Reality (Oculus Rift, Google Cardboard)
  • JDK
  • STL
  • OpenGL
  • DirectX
  • Object-Oriented Programming
  • Data Structures & Design Patterns
  • AI Algorithms
  • Linear Algebra & Physics
  • Vega Prime/Lynx Prime
  • Autodesk 3DS Max
  • FARO 3D Scanner
  • Unity 3D
  • Visual Studios 05-17
  • Netbeans
  • SVN
  • MySQL Workbench
  • Microsoft Office/OpenOffice
  • Blender
  • 3D Systems Geomagic Design X
  • GIMP
  • Okino NuGraf
  • Siemens Jack
  • ODSToolbox


Engility Corp, FAA-RDHFL: Oct. 2014 – Present

  • Computer Scientist, Virtual Reality Expert
  • Developed Virtual Simulations of 3D architecture for planned projects, used CAD & 3D Modeling software to detail layouts of FAA Technical Center facilities, conceptualizing new hardware & software functionality.
  • Rapid prototyping of Air Traffic Control simulation software for Human Factors and Research & Development experiments.
  • Received multiple Certificates Of Appreciation, Engility Trade Show 2017 Best In Show 2nd Place

Computer Service & Support LIS, Inc: Jan. 2010 – Feb. 2013, April 2013 – Sept. 2014

  • Lead Software Developer.
  • Functioned as a Software Developer, Database Administrator, and Technical Support.
  • Developed front-end user applications, server-side management programs, and interfaces for various medical instruments.

DeltaBlaze, Inc: Jan 2013 – April 2013

  • Software Developer.
  • Functioned as a server-application and client-application developer, and Database Administrator.
  • Developed modules for a Stock Market Trading application.
  • Left due to housing issues.

International Game Developers Association: Jan. 2010 – Present

  • Participated in Global Game Jam and Philly Game Jam events.
  • In many occasions, considered Project Lead, and organized milestones as well as delegated tasks. All the while, managed own tasks as a programmer on the team.

Independent Development

  • Worked independently on multiple projects, from indie games to small projects testing out a feature, such as an AI simulation, or a shader effect.

Monsters!: Oct 2016

  • First game released on the Steam with the QuadraTron Games independent studio. Primary task was the Artificial Intelligence.



Full Sail University: August 7th 2007 – August 7th 2009

  • Bachelors of Science in Game Design and Development
  • Graduated with Perfect Attendance

Pleasantville High School: Sept. 2nd 2003 – June 18th 2007

  • Graduated Top 10 of my class, Nation Honors Society

6 thoughts on “Résumé / CV

  1. I want to use A-star algorithm in one of my project work and also see you code but can you post the detail theory of A-star algorithm then it will be good for understanding.

    University of Stuttgart

  2. i just dont understand wat u do with those directions and enter into dir_map array?Are all points at equal distance?

  3. You are the first person I have ever followed, and I wanted to thank you for inspiring me to break myself in like that.

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