Link: Making Stuff User-Friendly

Link: Engility Corp – Making Stuff User-Friendly

Did I ever tell you guys about the time I took my Virtual Reality work on the road to Washington DC, and had a booth for the internal Engility Trade Show convention? That’s totally a thing that happened. My Virtual Tour demo of an FAA Facility with the Oculus Rift won 2nd place Best In Show, too.

2017 EGL Trade Show (58).jpeg

“OK, you’re flying the plane inverted now, which is cool, but not recommended…”

Afterwards, I was asked to help provide content for a blog post on the Engility website about, well, making stuff user-friendly! I provide a little insight into the world of user-interfaces in real-world application, and blur the line between what makes a user interface work for a professional business application and what works for gaming applications.

Go ahead, give it a read if you’d like. This might be seen as me just tooting my own horn, because I’m liking an article I wrote on another blog on my own blog, but, hey, if that’s the case…

… toot toot.

(PS: I’m glad I got second place, but I also lost to a bunch of guys dressed up as scientists from the movie Starship Troopers. They had robots.)

Advertisements

Link: Higher-Order Fun

Higher-Order Fun

Higher-Order Fun

So, my blog’s concept is nothing new: Games, programming, tutorials, the works. But everyone’s a little different and post up different content, and recently I found this blog, by Rodrigo Monteiro, where he not only posts up tutorials, game design, and even 3D game math, but he also gives his 2 cents on games and game design ideas. It’s a real great blog, and definitely one to bookmark. Here, I have a few pages of interest for you:

 

Happy Birthday, Blog!

The blog is a year old today! And, this month has had the highest volume of traffic since I made the blog! Pretty exciting stuff. When I started this blog, I had only 22 hits for the entire month of March in 2010. Now, as I’m typing this, I’m already up to 1,079. Continue reading