Silence on the Line Video Playthrough by Markiplier

Holy crap! Someone made a video playthrough of my game! And I didn’t even plead with them or beg them or bribe them or anything!

Markiplier takes on the challenge of our quick little horror game Silence On The Line made during the Global Game Jam 2013. It’s hysterical.

Update: 

Oh
http://www.youtube.com/watch?v=GLFWaM0tGbg
My
http://www.youtube.com/watch?v=W6AkN5vy1Ks
God.
http://www.youtube.com/watch?v=4jMq644FRTY

So, this is just a search on YouTube. People play this game. People are afraid. People. Are. Afraid.

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Link: Higher-Order Fun

Higher-Order Fun

Higher-Order Fun

So, my blog’s concept is nothing new: Games, programming, tutorials, the works. But everyone’s a little different and post up different content, and recently I found this blog, by Rodrigo Monteiro, where he not only posts up tutorials, game design, and even 3D game math, but he also gives his 2 cents on games and game design ideas. It’s a real great blog, and definitely one to bookmark. Here, I have a few pages of interest for you:

 

Guess Who’s Back!

Try to find me.

Wow! Man, have I been neglectful! So much crazy stuff has been happening lately! I left my job, got a new job, left that job, and went back to my old job, and I’ve been running all around this crazy state. But now, I’m back, and I’m going to try to provide more updates and more answers to your comments! First, news:

  • I added the game made during the last Global Game Jam: Silence On The Line. Make your way through a haunted submarine and try to escape while avoiding massive heart failure.
  • I’m working on an actual legit game that will be my ticket to the Indy Game scene. Lots of development is getting punched in, and more is to be done. I plan on launching a Kickstarter for this one, so, yeah, things are getting pretty serious.

So, there you go! I’ll be around, posting the usual snippets and whatever else I got going on! Take care, guys! Good to be back!

>450 Hits in <2 Days!?!?

Holy crap! Yesterday this blog racked up over 350 hits! To most bloggers, that’s probably not much. To me, who normally ranges about 30 – 80 hits a day, THAT’S FREAKIN’ NUTS.

What’s creepy about all this is ~59% of all the hits where all on my Indie Game: Slender post.And the hits are still coming in – it’s not even noon (EST) yet, and we’re up to 122 hits. Wow.

Update! At final tally, for Sept. 27th & 28th, 27th had 354 hits, and 28th had a whopping 527, totaling 881 hits in 48 hours. Damn. I gotta check that Slender page to make sure no one’s hid anything provocative in it.

So, I like having people visit my page and judge my work (anxiety), and I wanna keep the hits rolling. So should I keep posting about Indie Games and do little reviews about them? Or should I just write about stuff happening in pop culture, which Slender: The Eight Pages has worked itself into? Post some comments, let me know.

BUT WAIT! THAT’S NOT ALL!!!
Image

I’ve worked with a small Indie group called QuadraTron Games a couple times now, and I’m friends with a lot of the guys. My friend Zenas Bellace has started a Kickstarter for his game, Monsters! He’s working with some great people (Travis Carter (Art), Shawn Pierre (Music), Nicole Kline (Story)) and if you guys and gals could, lend the Indie devs a bone and donate! You won’t be disappoint!

Kotaku: It’s Not A Glitch. It’s A Feature. It’s Art. It’s Beautiful.

Kotaku: It’s Not A Glitch. It’s A Feature. It’s Art. It’s Beautiful.

I love game glitches. I’m currently making a game centered around glitches. This post on Kotaku by Patricia Hernandez really captures the wonder and excitement behind finding these priceless flaws in human error.

Finding a glitch is like finding gold. Finding MISSINGNO., going to World -1, or even tilting a cartridge – it makes you feel like an adventurer that has traveled beyond the game. If you love glitches, you’ll want to read this, and sink deep into nostalgia.

Logo for the Kotaku, copyright Gawker Media
Logo for the Kotaku, copyright Gawker Media (Photo credit: Wikipedia)

Quadratron Returns in Global Game Jam 2012!

Hey everyone!

I know i’ve been out for a while – I’ve been SWamped up TO my eaRs in work.

Last month was the Global game jam 2012, and Me, Zenas Bellace and Christian Plummer returned to the battlefield. With the help of Moises Carreras and Matt Catron and George Harris, we dominated. Our task was to make 1 game. We made 3.

Come look at our accomplishments. And look out for evil lawn mowers and crazy airline pilots.

Do it.

 

Enter “MOTHERship,” Produced at the PGJ

Finally, after overcoming writers/programmers block, I created a page for the game my group, Quadratron Jammers, made at the Philly Game Jam.

I present, MOTHERship! A top-down, free-range, survival-defense space shooter. The goal is simple: protect Mother at all costs. Continue reading Enter “MOTHERship,” Produced at the PGJ