Link: Unity UI: Easy Tabs (no scripting) by Mateodon

Link -> Unity UI: Easy Tabs (no scripting) by Mateodon

The Unity UI framework comes with quite a number of tools for your disposal: Text, Buttons, Lists, Toggles, and so on. But sometimes you need a little more – something to spice up the interface you’re providing. Unity, surprisingly, has come up with a number of hooks in its UI framework, and all it takes is some simple trickery to turn these Buttons and Toggles into something completely different.

Enter Matt Graves (or “Mateodon,” which is, I assume, dates back to his prehistoric ancestry). Matt used his dinosauric wizardry to combine multiple UI elements to create Tabs (much like the tabs in your browser (I mean, I assume they’re in your browser (What browser are you using, Internet Explorer 4?))) without a single line of code.

Give his site a checkout. He has a few good tutorials, and even has a YouTube channel.


Link: Subsurface Scatterings – Texture-Driven Water

Link -> Texture-Driven Water by Subsurface Scatterings

I’m a simple man – I like creating big effects using a minimal amount of processing power. Sure, you can go and make something look “Industrial Light & Sound”-level good, but sometimes simple is better, depending on your situation. And one thing that’s gotten better and easier with age is Water Effects.

I came across Adeniran Moses Adeagbo Jr‘s blog while looking up some water normal maps, and his demo for Texture-Driven Water, where, not only does he utilize normal maps for creating some nice looking water (which, for most engines, is child’s play), but he pulls out a bit of refraction and Schlick’s Approximation to really get some great reflections out of it.

As a fellow Jerseyan, I gotta show some recognition for what this dude is doing. So, please, check out his site for some great tutorials.