Unity 3D Code Snippet – Obstacle Detection Component

I’m working to get a good portion of my AI up here (in tutorial form) for my Unity 3D Flight Combat game. Since AI is a bit more complicated than a simple flight script, I’ll put it up piece-by-piece in the form of modular devices you can use for other aspects of the game. Today, I’m going to show you how to give your game a bit more insight (These jokes are killing me).

Continue reading Unity 3D Code Snippet – Obstacle Detection Component

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