Philly Game Jam 2013 and the Global Game Jam 2014

Yeah, it's that awesome.

So, my schedule has been pretty hecktic, so I haven’t updated this place in a while. But I have been working on a few new projects, as well as taking part in the Philly Game Jam. I’ve posted up the page for it – Super Ultimate Ghost Fighter Turbo! (Say what you want, that’s the best title ever).

Also, the Global Game Jam wrapped up yesterday. I wasn’t able to participate, due to me taking a much needed vacation in Vermont. The QuadraTron team, however, got together with a few other people and formed Team Threshold and made an awesome game – Threshold.

So, there. That;s 2 games for ya. That should hold you over until the next time I post (which will (hopefully (Nested!)) be soon!).

Take care, guys and gals.

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Quadratron Returns in Global Game Jam 2012!

Hey everyone!

I know i’ve been out for a while – I’ve been SWamped up TO my eaRs in work.

Last month was the Global game jam 2012, and Me, Zenas Bellace and Christian Plummer returned to the battlefield. With the help of Moises Carreras and Matt Catron and George Harris, we dominated. Our task was to make 1 game. We made 3.

Come look at our accomplishments. And look out for evil lawn mowers and crazy airline pilots.

Do it.

 

Philly Game Jam 2011

Friday, Friday (I get down on Friday) – 6:55 PM

OK! I’m doing this GGJ style! I’m at the game jam, brainstorming and setting up with Zenas and Christian. We’ve got a live feed, so all you stalkers out there can watch us for the 48 hours of glory! (For people who start reading this after the PGJ, this link is probably dead).

The link: http://ustre.am/svWX


Friday – 9:23 PM

The theme for this jam is Mother (ha, ha). We’ve extrapolated a lot of ideas from that, and we’ve begun work on our project! We’ve begun integrating one of Zenas’s old projects that works just like how we envision the game. We’ve also coined new phrases and terms. Like:

  • “Explosions hide a world of sin” – Chris
  • “Frienemies” – You play co-opt with your friends, and even though you work for a common goal, you may have individual scores, so someone won more than you. – Pat Hollowman
  • Unity3D; Windows and Macs working in… Unity” – Keith (“YEEEAAAAAHHHHHH!!!”)

Also, we somehow broke Zenas’s Unity3D. Off to a great start.

Saturday – Midnight DeLIGHT

They shut off all the lights in the expo room. Any bright flash is freaking blinding. But now we actually retrofitted Zenas’s old code to work with local multiplayer, and we’re working on the bullets and enemies. Soon we’ll put the mother ship in, and the Proof of Concept of our game will be done, after only 6 hours. Not bad, in my book.

Saturday – DIE, MOTHER! – 1:33 am

So, I’ve spent the last hour trying to update/delete a prefab object called “Mother” on the asset server. Every time I would try to commit the change, the asset server would hang on the commit during the “Finishing Up…” stage. I’ve restarted Unity, restarted my computer, NOTHING. I AM TIRED. WHY, MOTHER!? WHY!?!?

Finally, we restarted the asset server. Bam. Done. I’m gonna take a nap now. G’night, mommy dearest.

——————————————————————————————–

OK, you’re probably wondering “What the <expletive deleted>? What happened to the live updates!? You lazy <expletive deleted>!” OK, listen, Champ/Pal/Chief/<expletive deleted>/Friend, when you’re in a team of 3 guys, no artist, and a deadline rapidly approching, you have to make every moment count! Glad we did, too. I’m really proud of this game. It may not have won any awards, but it certainly won in it’s own right.

It’s a top-down shooter much like “I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1” with space ships. The point of the game is to protect the big Mother Ship in the middle of screen from enemy attack. You can pull Mother with a tractor beam (and she can pull you too), and you can keep spawning freely until Mother dies. Then it’s game over. It’s 1-4 player multiplayer, made with Unity, and it totally kicks <expletive deleted>.

Once I get the link, I’ll post it up. 

Global Game Jam 2011

I’m participating in the Global Game Jam 2011 in Philadelphia today! 48 hours of non-stop game dev action! I am overly excited. I’m going to be runnin’ on nothing but (what’s left of my) youth, my passion for making games, and an unhealthy overdose of caffeine!

 

Hello, my sweet. Lets make beautiful games together...

So what I plan to do is I’m going to update this post with mini-updates as to how things are going at the Jam. I’ll be sure to add pictures and what-not. The Jam starts at 5:00pm EST today. I can’t wait!

Continue reading Global Game Jam 2011