Philly Game Jam 2013 and the Global Game Jam 2014

Yeah, it's that awesome.

So, my schedule has been pretty hecktic, so I haven’t updated this place in a while. But I have been working on a few new projects, as well as taking part in the Philly Game Jam. I’ve posted up the page for it – Super Ultimate Ghost Fighter Turbo! (Say what you want, that’s the best title ever).

Also, the Global Game Jam wrapped up yesterday. I wasn’t able to participate, due to me taking a much needed vacation in Vermont. The QuadraTron team, however, got together with a few other people and formed Team Threshold and made an awesome game – Threshold.

So, there. That;s 2 games for ya. That should hold you over until the next time I post (which will (hopefully (Nested!)) be soon!).

Take care, guys and gals.

Silence on the Line Video Playthrough by Markiplier

Holy crap! Someone made a video playthrough of my game! And I didn’t even plead with them or beg them or bribe them or anything!

Markiplier takes on the challenge of our quick little horror game Silence On The Line made during the Global Game Jam 2013. It’s hysterical.

Update: 

Oh
http://www.youtube.com/watch?v=GLFWaM0tGbg
My
http://www.youtube.com/watch?v=W6AkN5vy1Ks
God.
http://www.youtube.com/watch?v=4jMq644FRTY

So, this is just a search on YouTube. People play this game. People are afraid. People. Are. Afraid.

Guess Who’s Back!

Try to find me.

Wow! Man, have I been neglectful! So much crazy stuff has been happening lately! I left my job, got a new job, left that job, and went back to my old job, and I’ve been running all around this crazy state. But now, I’m back, and I’m going to try to provide more updates and more answers to your comments! First, news:

  • I added the game made during the last Global Game Jam: Silence On The Line. Make your way through a haunted submarine and try to escape while avoiding massive heart failure.
  • I’m working on an actual legit game that will be my ticket to the Indy Game scene. Lots of development is getting punched in, and more is to be done. I plan on launching a Kickstarter for this one, so, yeah, things are getting pretty serious.

So, there you go! I’ll be around, posting the usual snippets and whatever else I got going on! Take care, guys! Good to be back!

Kotaku: It’s Not A Glitch. It’s A Feature. It’s Art. It’s Beautiful.

Kotaku: It’s Not A Glitch. It’s A Feature. It’s Art. It’s Beautiful.

I love game glitches. I’m currently making a game centered around glitches. This post on Kotaku by Patricia Hernandez really captures the wonder and excitement behind finding these priceless flaws in human error.

Finding a glitch is like finding gold. Finding MISSINGNO., going to World -1, or even tilting a cartridge – it makes you feel like an adventurer that has traveled beyond the game. If you love glitches, you’ll want to read this, and sink deep into nostalgia.

Logo for the Kotaku, copyright Gawker Media
Logo for the Kotaku, copyright Gawker Media (Photo credit: Wikipedia)

Unity 3D Code Snippet – Obstacle Detection Component

I’m working to get a good portion of my AI up here (in tutorial form) for my Unity 3D Flight Combat game. Since AI is a bit more complicated than a simple flight script, I’ll put it up piece-by-piece in the form of modular devices you can use for other aspects of the game. Today, I’m going to show you how to give your game a bit more insight (These jokes are killing me).

Continue reading

Enter “MOTHERship,” Produced at the PGJ

Finally, after overcoming writers/programmers block, I created a page for the game my group, Quadratron Jammers, made at the Philly Game Jam.

I present, MOTHERship! A top-down, free-range, survival-defense space shooter. The goal is simple: protect Mother at all costs. Continue reading

A HUGE_VAL Week for Games

E3 is just starting its second day, and already some massive announcements have been made! I’m following the coverage on Kotaku, and I’ve been beside myself. Continue reading