Godot – Flight Controls, Just The Way I Like It!
An adaptation of my Unity Flight Controls project for Godot! … More Godot – Flight Controls, Just The Way I Like It!
An adaptation of my Unity Flight Controls project for Godot! … More Godot – Flight Controls, Just The Way I Like It!
Unity, You’re going down a path I can’t follow… … More A Bitter Farewell, Unity
I’m still alive! Ha! I’m making a quick post for visibility (assuming anyone comes here, anyway), because I’ve been posting models and renders I’ve created over in a new area of the blog: 3D Modeling! It doesn’t have much right now, but it does have: So, if you’re at all interested, go ahead and check … More 3D Modeling Bonanza
I can almost hear Star Fox saying “All-Range Mode!” … More Unity 3D – Flight Controls, Just The Way I Like It!
I made something delicious. This time, in an oven! … More Food For Thought: Keith’s Buldak (Korean Pizza)
Teleportation and Grids! … More More Blender Tools and Tricks
Polar Bears sit around Holes in the Ice like Petals on a Flower. … More Using Discord For My Nefarious Purposes!
Greebles! It’s not an off-brand muppet, it’s actually detailing for big starships! Lemme show you how! … More Link: Procedural Greeble Tutorial – Linden Reid
Mix And Jam post recreations of game mechanics, and they’ve recreated my favorite Barrel-Roller. … More Link: Star Fox’s Rail Movement by Mix And Jam on Youtube
Vehicle-like mechanics for Unity’s NavMesh system. … More Unity 3D – Smooth Turning with NavMeshAgent AI
How a diagram algorithm from the 1800s can be used to break 3D models apart, be used to AI pathfinding, and so much more. … More Links: Voronoi – Symphony Of Destruction (And More)
The colors, Duke! The colors! … More Links: Unity Sprites: Hues & Color Swapping
In the long-forgotten past of 2017, a challenged was proposed to me. Several of my friends and I would create our own version of the game BattleShip in different languages, each with their own AI, and we would make them play each other. My one friend was to do his in OCaml, the other was … More BattleRust – An experiment.
Link -> Unity UI: Easy Tabs (no scripting) by Mateodon The Unity UI framework comes with quite a number of tools for your disposal: Text, Buttons, Lists, Toggles, and so on. But sometimes you need a little more – something to spice up the interface you’re providing. Unity, surprisingly, has come up with a number … More Link: Unity UI: Easy Tabs (no scripting) by Mateodon
Link -> Texture-Driven Water by Subsurface Scatterings I’m a simple man – I like creating big effects using a minimal amount of processing power. Sure, you can go and make something look “Industrial Light & Sound”-level good, but sometimes simple is better, depending on your situation. And one thing that’s gotten better and easier with … More Link: Subsurface Scatterings – Texture-Driven Water
Scope is fickle. Scope is to be feared. Scope is your most valuable asset. Scope can keep you in line. Scope is your guidance. Scope is your compass. Scope is your Master Sword. … More Scope, or How I Learned To Stop Worrying And Start Planning
What!? I’ve made my OWN Pathfinding Algorithm Tutorial! Scandalous! … More A-Star Pathfinding Tutorial by Me!
A little insight into the beasts I’ve battled in my past, and the challenges that await me in the future. … More Dragons
Corners too sharp? Path too jagged? No time for B-splines? Well, have I got the solution for you! … More Math Magician – Path Smoothing with Chaikin